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Filename: includes/header.php
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File: /home/epxplayers/public_html/application/views/includes/header.php
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Function: _error_handler
File: /home/epxplayers/public_html/application/controllers/Home.php
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Function: require_once
Severity: Notice
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Filename: includes/header.php
Line Number: 490
Backtrace:
File: /home/epxplayers/public_html/application/views/includes/header.php
Line: 490
Function: _error_handler
File: /home/epxplayers/public_html/application/controllers/Home.php
Line: 295
Function: view
File: /home/epxplayers/public_html/index.php
Line: 315
Function: require_once
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Legend: | - Unacceptable | - Good | ||||||
- Acceptable | - Very Good | |||||||
Wk1 | Wk2 | Wk3 | Wk4 | Wk5 | Wk6 | Wk7 | Wk8 | |
Physical | ||||||||
Psychological | ||||||||
Technical | ||||||||
Tactical | ||||||||
Dribbling | ||||||||
Passing | ||||||||
Shooting | ||||||||
Tackling |
Speed & Agility
Soccer is characterized by breif periods of intense activity followed by short periods of active or passive recovery. Therefore it is essential that players must be able to perform these intense tasks repeatedly and to a maximal ability. There are several methods which can be used to determine the acceleration, maximal speed and speed endurance of athletes.
Testing Speed
The range of sprint distances recorded during games is from 1.6 Yards - 115Y, the average being 19Y. Around 96% of all sprints performed throughout a game are less than 30Y with almost 50% of recorded sprints being less than 10Y. Each sprint lasts an average of 6 seconds and occur around every 90 seconds. This indicates the requirements of acceleration, maximal speed & speed endurance. EXP2 will provide valid measures for each.
Fatigue Index & Performance Decrement
A Fatigue Index can then be created to determine the speed endurance of the athletes. This is determined by calculating the difference between the best of the first two attempts and the worst of the last two attempts. E.g.
Attempt | Time(20Y) |
---|---|
1 | 3.39 |
2 | 3.43 |
3 | 3.51 |
4 | 3.60 |
5 | 3.72 |
6 | 3.85 |
Fatigue Index: 3.85 - 3.39 = 0.46
The lower the Fatigue Index score is the greater levels of speed endurance ability (the ability to recover rapidly between high intensity bouts of sprinting). The reported mean Fatigue Index for national level collegiate athletes is 0.415. Furthermore, this information can also be used to calculate a performance decrement percentage. The sum of total times (3.39 + 3.43 + 3.51 + 3.60 + 3.72 + 3.85) divided by the best possible total time (3.39 x 6) minus 1, multiplied by 100 = (21.5/20.34 - 1) x 100 = 5.703%. A mean performance decrement of approximately 5% has been found in professional youth team players aged 16-18.
SKILL INDEX
The skill index refers to a players ability to travel quickly both with and without the ball through a pre determined agility course. The table below shows the results of an agility run both with and without the ball.
Trial | Without Ball | With Ball |
---|---|---|
1 | 4.56 | 6.17 |
2 | 4.62 | 6.25 |
3 | 4.51 | 6.41 |
4 | 4.6 | 6.38 |
Average | 4.59 | 6.3 |
After the averages of each trial are calculated, the ratio of the obtained results is calculated in order to give a skill index (4.59/6.3 = 0.73). A higher index (i.e. a smaller relative increase in the agility running time when the ball had to be controlled) was interpreted as a higher skill of controlling the ball. Studies performed on a group of 20 premier division professional soccer players showed an average skill index of 0.79.